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flash网络社区游戏开发

专注于flash游戏及应用开发。技术博客
    <<  RedBox将在2月中旬添加到SFS中 | 首页 | MovieClip or Sprite "Z轴" 排序  >>
  • flex+flash结合开发 - [AS3.0]

    2008-02-17

    版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
    http://asfox.blogbus.com/logs/15521913.html

    Flash is Not a Stepping Stone!
    如果不是做RIA开发的话。使用flex高效写代码,使用flash高效做界面设计。是一种不错的选择。

    引用Jensa 的一句话
    Amen!

    I had a weird experience at MAX 2006 where I saw a guy presenting this small Flash-app. He had done it in Flex, followed best practices, documented, used design patterns and the whole thing required 6 classes and lots of time.

    I just sat there and thought to myself - wow - what a great example of over-engineering! I would have done that in less than an hour using a single movieclip and the timeline, including talking to the backend using XML…

    I love Flex and use it as my primary code editor, but there’s a bunch of things that Flash does much better and without the overhead of the framework. There’s no code in my FLAs any more though. Just a document class and custom classes on movieclips that control stuff like those animated buttons.


    随机文章:

    移除事件侦听 2008-12-18
    as3.0 效率优化文章 2008-11-30
    FDT中操作flash中的舞台命名元件方法归类 2008-06-24
    使用RSL进行AS瘦身编程(转) 2008-05-21
    flash从外部ZIP中加载内容 2008-02-04

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