flash网络社区游戏开发
专注于flash游戏及应用开发。技术博客
-
pv3D 作业 - [flash 3D]
2008-02-11
版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
http://asfox.blogbus.com/logs/15213396.html
//============== main ====================
package{
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import org.papervision3d.cameras.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.scenes.*;
public class main extends Sprite{
private var container:Sprite;
private var scene:Scene3D;
private var camera:Camera3D;
private var bm:BitmapAssetMaterial;
private var box:Cube;
public function main(){
__init();
__initEvt();
}
private function __init():void{
container=new Sprite();
addChild(container);
container.x=stage.stageWidth*0.5;
container.y=stage.stageHeight*0.5;
scene=new Scene3D(container);
camera=new Camera3D();
camera.zoom=5;
bm=new BitmapAssetMaterial("Hasi");
bm.smooth=true;
box=new Cube(bm,600,300,450,3,3,3);
scene.addChild(box);
box.x=0;
box.y=0;
box.z=0;
}
private function __initEvt():void{
addEventListener(Event.ENTER_FRAME,__render);
}
private function __render(evt:Event):void{
box.rotationY+=(stage.mouseX-stage.stageWidth>>1)>>5;
box.rotationX+=(stage.mouseX-stage.stageWidth>>1)>>5;
box.rotationZ+=(stage.mouseY-stage.stageHeight>>1)>>5;
scene.renderCamera(camera);
}
}
}随机文章:
SFS 框架结构 ,服务器端扩展 2008-01-26位图梯形化 2008-01-17PV3D 学习资源 2008-01-14开源3D引擎 pv3d 2007-12-12SFS服务器端API(翻译) LoadVars class 2007-10-08
收藏到:Del.icio.us








